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Advanced fog of war view distance
Advanced fog of war view distance













advanced fog of war view distance

  • Ideally, only the player that "should" have the exact knowledge would have it, and others only what they can convey.
  • You have some method of providing information to players about what their character perceives.
  • Ideally, you would also avoid constantly moving them back.
  • The GM can interrupt players when their sensory information changes without significantly interrupting play each round.
  • Players are able to manipulate their token on a battle grid to explore the area of restricted sight.
  • My PCs would probably meta-game if they're simply told "you can't see in this area" and it kind of nullifies a major encounter coming up (and would be good to know for the future).Īssume Plus membership to the website (access to Advanced/Fog of War and Dynamic Lighting but not API).

    advanced fog of war view distance

    For situations like Obscuring Mist and other vision impairment that overcomes Darkvision (and similar abilities), how have you successfully enforced that in Roll20?















    Advanced fog of war view distance